A collaboration with Steph Pettit

It's a rhythm-based boxing game! Stomp left and right to dodge, punch left and right to... well, punch. But make sure you keep it in time with the music!

I built the controller largely as a proof of concept-- if it worked, I would build a better, sturdier, prettier two-player set up. It ... didn't work so great!

Stomp box had four sensors per pad, each constructed with layers of foam, mending plates, and copper tape, sandwiched under a piece of 1/4" plywood. Simple enough.

The punch pads were more of a burrito, consisting of 1/2" plywood, thick weather stripping foam, copper tape, cheap packing foam, and another layer of thick weather stripping foam.

The punch pads and stomp box were connected together with a lattice of black iron pipe, which I did my best to rattle can into metallic green / pink to match the aesthetic of the game.

For some reason, it worked great in my house, but once I got it deployed on-site, the sensors would either not trigger, or randomly trigger, or just get stuck on.

After two days of both code debugging and physical debugging, I seemed to have gotten it working, tears were shed, a glorious victory! And then it got destroyed after only 10 or so people had played it.

We do plan on revisiting this. I plan on replacing all the stomp controls with aftermarket DDR parts, the punch controls with something different, maybe redesign the entire setup?

Basically just scrap everything and start over.

Links:

Steph Pettit